And if Pericles is generating a good amount of Culture without this bonus, then Pericles will be absolutely dominating the Culture generation. If done correctly and Pericles has perhaps 5 City-States under his control, then that's a whopping +25% Culture. This pairs exceptionally well with the Acropolis as it will give Pericles a distinct advantage to holding the Suzerainship of the City-States the entire game. Pericles' ability is Surrounded by Glory, and this ability grants Pericles +5% Culture per City-State that Pericles is the Suzerain of. Pericles is a much friendlier approach, capitalizing on the use of City-States to fuel his cultural growth. Gorgo gets an early sprint in the Culture game if she is proactive with her military units, which lets her set up for a larger, more widespread Culture approach well-before any other Civilization is even close. ![]() She could also go to war with another Civilization, but Barbarians are largely a safer approach. Gorgo can excel at Culture, especially early on, by scouring the map in search of Barbarian Outposts to clear. With Gorgo, her Leader Ability is Thermopylae. Whenever Gorgo defeats an enemy unit, she is awarded Culture equal to 50% of that unit's Combat Strength. ![]() The only trade off is that the Acropolis can only be built on hills, so players should plan their starting position carefully. It also awards 1 Envoy every time an Acropolis is built, which is great for Pericles. The Acropolis replaces the Theater Square, is cheaper to make, and has a stronger adjacency bonus to the Theater Square. Greek's unique infrastructure, the Acropolis, is far more interesting. This ability is nice, and works well with some of the great Government Policies in the game, but is by no means a game-changer. The Greek ability is Plato's Republic, which grants an additional Wildcard Policy slot in every Government. However, both Gorgo and Pericles can really thrive in the Culture game, but approach the game very differently. Greece is one of the Civilizations in Civilization 6that has two leaders. She is simultaneously creating a pacifism Domination Victory while also skyrocketing up the Culture Victory leaderboard thanks to the sheer number of great works she has. Eleanor's approach to Culture is to amass a ton of Great Works and ensure that nearby Civilizations cannot exist near her. It also goes very well with the Cultists in the Secret Societies Game Mode. This ability stacks for every single Great Work in the city, and pairs well with other perks, actions, and Governor abilities that lower opposing cities' Loyalty. If the opposing City that is being influenced by Eleanor falls due to Loyalty, then it is immediately converted to Eleanor's control rather than going to a Free City. ![]() For every Great Work in a City will cause nearby opposing cities within 9 tiles to lose 1 Loyalty per turn. This ability is why Eleanor is one of the most fun Leaders to play as. Wonders are a solid way to get a head start on Tourism, and being able to produce them faster than many Civilizations is always a plus.Įleanor's unique Leader Ability is Court of Love. This grants France a 20% to Production of Medieval, Renaissance, and Industrial Wonders, while also granting double Tourism from all Wonders. She will gain access to France's Civilization Ability: Grand Tour. For a Culture Victory, picking the France variant of Eleanor is probably the way to go. Eleanor is also the only leader that can lead two different Civilizations: England and France. Eleanor of Aquitaine is one of the most wild and entertaining leaders to play as in the game, and one of the most overpowered leaders if played by a skilled player.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |